| Left button | Scythe combo. The fourth hit is a Hammer slam on the ground and the last is a powerful spin around you |
| Right button | Throws the Hammer, which returns by itself. After a ground slam, the special Hammer is ready: it comes out stronger and cheaper |
| R | Charge forward leaving a golden trail. Enemies in the trail are slowed and vulnerable (a Hammer appears over them) and take much more Hammer damage. Marking enemies also readies the special Hammer |
| F | Shove: knocks enemies in front far away, stuns them and deflects shots |
| Ctrl/⌘ | Hold to raise a protective dome that blocks damage and sends projectiles back |
| Q | Ready after collecting several power-ups. Press: Diversity Ray, a rainbow beam that pierces everything ahead. Hold: Stars of Hope, you put the weapons away and hold both hands forward. For 5.5 seconds, holding the left mouse button fires a double stream of small explosive stars (the recoil pushes you back, more and more the longer you hold) and you move 50% slower |
| Left button | Hold to fire the rifle |
| Right button | Lobs a Grenade in an arc to the mouse position and it explodes in an area and slows enemies for 1s. You slow down briefly when throwing |
| R | Super Punch. Tap: a short leap and a strong punch that knocks enemies back. Hold: dash toward the mouse and punch on release |
| F | Trap: hold briefly to create a grease circle on the ground that slows enemies, shots, missiles and bombs. A Grenade inside it sets everything on fire |
| Ctrl/⌘ | Faint (up to 1.5s): hold to play dead on the ground, inside a shield that blocks all damage and heals you for 15% of it (shown live as ✚). On release, you teleport to the mouse |
| Q | Ready after collecting several power-ups. Press: Shotgun!, a huge short-range shotgun with explosive shots and heavy recoil. Hold: Genocide!, two red burning rifles fire non-stop on their own with triple damage while small grenades rain around you; with the right button they still launch Grenades in a fan |
✚Red cross: restores health. The less health you have, the more crosses appear
🥾Boot: makes the hero faster
⚡Number 13, Electric Scythe: the enemy you hit releases shocks that jump to its neighbors.
🧲Number 22, Magnetic Bullets: bullets release shocks that jump between enemies
🌙Number 13, Plasma Scythe: your strikes fire red plasma blades.
🔫Number 22, Advanced Rifle: each shot fires more projectiles in a fan
Items last a short time. Picking up the same item again renews the time and makes it stronger, up to the max level, and power-ups also reinforce your other abilities. Bosses and golden carriers drop power-ups.